Around 2015 "actual play experiences" started to be a 'thing' when it came to RPG and streaming with dozens of initiatives across twitch.tv and various podcast platforms to the point where this happened at Gen Con 2018. Critical Role is probably not even the most popular of them, but it definitely stands out on a couple of fronts as evidenced by breaking the film/television record of kickstarter by getting $11M for an animated series of their first campaign. Matt Mercer is a DM who is almost as good as our own sensei used to be on his best days and the players are not too shabby either. The production quality is remarkable and is continuously enhanced through the usage of props, miniatures, elaborate battle scenes, etc.
Critical Role is what you get when a bunch of D&D loving voice actors decide to go public with their role playing habit. A weekly installment of goofy fun, a run that has a fair dose of acting (so watching it is recommended, but the podcast works) emphasizing the drama of a well-timed natural 20.
I am recommending Campaign II, because unlike the first one here ou can get into the flow of action at the very beginning (level 2), and witness how the party comes together and how bonds and friendships are formed.
Critical Role is what you get when a bunch of D&D loving voice actors decide to go public with their role playing habit. A weekly installment of goofy fun, a run that has a fair dose of acting (so watching it is recommended, but the podcast works) emphasizing the drama of a well-timed natural 20.
I am recommending Campaign II, because unlike the first one here ou can get into the flow of action at the very beginning (level 2), and witness how the party comes together and how bonds and friendships are formed.
My only gripe is that the swearing is somewhat excessive so I totally agree with the US-TV-14 rating. Which is somewhat of a pity as it means that the show can't really be used as an introduction into the world of RPG.
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